Robot Wars is a competitions and (for the last few years)
television programme, produced in the UK by Mentorn. In recent years,
it is similar to BattleBots,
and earlier series resemble
Robotica.
(You are encouraged to visit
the Robot Wars web site
for more information on the program.)
And these are my complaints about it.
Okay, maybe "complaints" is a bit strong. But nonetheless,
in Series 6, there was a plea for more roboteers. As someone
who might be tempted (see my robot
designs page), I felt I should make public the reasons
which I feel might put me off (in case Mentorn see fit to fix them
next time round). Incidentally, while I don't intend to give too much
away, I do make some references to "Robot Wars: the Sixth Wars" -
which in the UK, at the time of writing (4th Sep 2002),
has been shown only on BBC Choice. (And actually I haven't seen the
final yet). Those who have not seen this series yet (BBC 2 have yet
to reach the end of "The Fifth Wars") may wish to come back later.
Don't get me wrong, I'm a great fan of Robot Wars, but it's
a program that I feel could be better - both as a viewer, and as
a potential competitor. So the following is in two sections, with
items roughly in decreasing order of irritation. They are of course
all my own opinions, as a long-term fan but not as a competitor,
and should not be taken as being representative of anyone else's
feelings; there may well be extenuating circumstances for many of
the things about which I am concerned, of which I'm unaware, so
please don't take any of my criticisms as gospel. I don't want to
he sued by Mentorn (or anyone else) because someone's taken this
too seriously! But, based on what little information I have, I
would like to see the following issues addressed.
Changes I would like to see as a viewer
- Outtakes
- This is a new problem for The Sixth Wars, and has been universally
panned in the forum on the Robot Wars site. Before and after
the titles and after the credits, outtakes of the forthcoming fights are
shown so as to show which robots are in action. This I wouldn't mind,
but they seem almost universally to show a robot losing by going down the
pit, being flipped out of the arena, obviously being broken, or being a
target in the "drop zone" (which only happens to defeated robots) - so the
outtakes remove any suspense from the forthcoming battles. Many of the
robots appeared in previous series, largely unmodified, so there is plenty
of older footage which could be used. Newer teams had to go through
untelevised qualifying, which surely would have provided the opportunity
for a few shots of the robots in action. This leaves only the completely
new robots by seeded teams - and I'm sure they wouldn't mind trashing
a few wooden crates for the cameras. I've no idea who decided the
viewers are too stupid to recognise the robot losing at any given
moment, and who wouldn't work out that if two robots are shown fighting
and they're not drawn against each other in the first fight, it's a
pretty good bet that they both get through, but I hope they enjoyed
whatever they were on at the time.
- Jonathan Pearce
- ...has been a liability since he started commentating. Murray
Walker made lots of mistakes in his Formula One commentary, but
it was always clear that he knew what he was talking about and
it came out wrongly. Jonathan Pearce has no such excuse. After the
debacle of the second World Championships (where - since he doesn't
do the commentary live - he managed to mix up his notes and refer to
the outcome of the current fight as if it was a previous meeting)
I've no understanding how he's still employed. Meanwhile, in spite
of so many years commentating, he still hasn't learnt the difference
between hydraulics and pneumatics. He describes experienced roboteers
as novices. He has a confused concept of the suffix "-ability" (as in
"crushability", "flippability", "bruisability" etc.) using, for example,
"destructability" where he means "destructiveness". He's picked
up the US meaning of "momentarily" ("in a moment", rather than the
British meaning of "for a moment"). He can't tell whether a robot
is being pushed or pulled; he can't tell whether it's immobilised;
he can't spot whether something vital has fallen off, something has
jammed, or a robot is just grounded on its armour; he can't spot
whether a robot is wedged on a feature of the arena; he's perpetually
sure that a flywheel weapon has broken just because it stops when
it's hit something (i.e. it's worked) - all of this in spite of the
fact that he has a chance to preview the fights, presumably with a
"rewind" button on hand, and make notes. He also seems never to have
watched the show on TV, referring to noises (of robots and the crowd)
which are almost entirely blotted out by his own commentary (having
visited the Robot Rumble in
Debenham this year, the robots actually make a lot of noise).
He seems to have no mechanical aptitude or understanding of the workings
of a robot, a dubious understanding of the rules, and a tenuous grasp
of English. I have no understanding of how he has remained as a
commentator - a position made more important because he has the
potential to reach a large number of pre-teens in the audience,
who would otherwise be picking up good English practice and some
basics of engineering. For all that, I don't have a personal
dislike of the guy, it's only his competence that I object to. I
have no objections to him continuing commentating, if
someone would give him basic English lessons, and spend a day with
him showing how robots worked - and most of all if he would spend
a bit longer getting the commentaries right. I'm no
commentator, but there are enough people capable of doing a good
job at this that I feel J.P.'s performance is less than would be
expected.
- The editing
- The fights, if they last full length, run to about five (?)
minutes. The televised versions are drastically cut, with the same
views often repeated as part of each fight. In the Sixth Wars, there
are five fights in each heat - 25 minutes if shown in full, out of
a 40+ minuts programme. Instead, we cut to clips of the competitors
and the house robots, and slow-motion re-runs, just as the competing
robots are lining up an attack. Could Mentorn not stretch to using
"picture in picture" to show the fight continuing, real-time, for
its entirety, from some angle - even if the main picture
is showing re-runs of impacts, house robots, or people? The "damage
cam" is good - actually talking to the competitors about what happened.
But they still get very little chance to talk up what they've been
spending their evenings on for several months (I was overjoyed to
hear the Hypno-disc crew try to talk about their speed controllers).
I really don't care what Jonathan Pearce thinks the outcome of a fight
will be, since he's never shown signs of understanding the factors
involved, but he still gets minutes of airtime. As someone interested
in technology rather than wanton destruction, I'd love to see the
fights commentated (retrospectively, obviously) by the roboteers -
although getting team Tornado and team Razer around the same mike might
cause a fight, unless they can overcome their grievances. At least they'd
know what happened, after they got their robots back ("I was playing
dead"/"they knocked off the weapon belt"/"that's where the link fell
out"/"I was just conserving battery power" etc.) In fact, I'd probably
buy a special edition "director's cut" of the series with that
commentary and a decent amount of interviewing where the roboteers
aren't forced to sound artificially aggressive (as with the "WWF-style"
interviews from Extreme). The alternative sound track would cost
Mentorn almost nothing, and surely would be worth it at least for
late night repeats. The recording might even be a roboteer bonding
experience. If Mentorn want more competitors, as appealed for in
the Sixth Wars, why not have commentary which appeals to them? You
could even do quick features ("this is how the srimech works") during
the boring bits of the fight, just after the feature is used (keeping
the fight going in the "picture in picture" at the time). People
wanting to see the whole fight would be happy, people wanting the
extra information would be happy. It would also be nice for the
countdown timer to be less artificial, which it could be if the fight
was shown in full. So - 25 minutes on the fights, concurrently showing
a few extra features on robot components, and split the extra 15-20
minutes between damage cam (don't show it during the fight, or
damage yet to happen will be visible), introductions, and interviews.
Cutting the repeated previews (perhaps picture-in-picture the robots
in action - not from fights to come - while showing their stats),
Jonathan Pearce's predictions and "insight", and perhaps some of the
"highlights of that fight" I'm sure nothing would be lost and the
programme would fit in the current time limit. I could also live
without an extra few minutes of the house robot demolishing a
defeated robot, but then I'm not a six-year old being encouraged
towards yob culture (apparently the current target audience). To
be fair, I'm sure it's easier to say all this than to do it, but
the problem seems to be more with the priorities given at the
executive level than with the case-by-case editing decision,
although showing the whole fight (at least in miniature) would
absolve some of the responsibility for this.
- Dubious judgements
- At least on the evidence of the footage shown, some of the decisions
have been inconsistent - usually in favour of the seeded robot which
Mentorn have a vested interest in promoting (from the point of view
of toy sales and fan clubs). A case in point is the decision that
robots stuck on the arena wall are not disabled (Firestorm in the
Sixth Wars, Tornado - very unfairly to Chaos 2, who'd put
it there and would have thrown it out given the chance - in Extreme)
- except that in the Fifth Wars, Chaos 2 had S.M.I.D.S.Y. on
the wall, got itself stuck upside down, and for no good reason
S.M.I.D.S.Y. wasn't freed. It would also help if they explained
themselves - as in FireStorm getting Razer stuck under an angle
grinder, which apparently was explained to the audience, but not
on camera. (And if you're not supposed to get stuck on the arena
features - and fair enough, they were consistent when Wheely Big
Cheese did the same thing in the Fifth Wars - why on earth didn't
they redesign them? Dantomkia did exactly the same thing in the
Sixth Wars.) Others have complained of bias in the judges - and at
least they've got rid of the arbitrary decision regarding qualifiers
which let many aesthetic examples of cannon fodder through to the
first round of the Fifth Wars, in place of more capable robots.
- Matilda
- With the new(-ish) flywheel weapon, Matilda is simply too
unpredictably destructive. That flywheel has been single-handedly
responsible for more robots being seriously damaged than any other
arena feature put together - in spite of the arena being full of
spikes, flame pits, angle grinders, and a selection of other robots.
The flywheel is a random element, taking the fairness out of a
number of bouts. Now, I admit that Matilda in her previous incarnation
was a bit of a soft target (hence her destruction by Razer in the
Northern Annihilator). I don't particularly want the flywheel to go -
the "corner patrol zones" are supposed to be dangerous, to stop
competitors pinning opponents there and making the fights boring.
The solution, as I see it, is simple. Unless there's actually
someone in her CPZ, Matilda should face outwards - with her tusks
towards the centre of the arena. With all the other house robots,
you have a chance to get out of the way - not only do you have to
be in the CPZ to be attacked, but they have to catch you. With
Matilda sitting with the flywheel outwards, a quick run past,
barely (and sometimes not at all) grazing the edge of the CPZ
can be disasterous, and not always for the robots that is on
the receiving end of a pushing manoeuvre. She is out of proportion
to the other robots, and this simple change would do a lot to make
matters more even.
- The weight limit
- In the days of an 80kg weight limit, innovation was required.
Razer has some unusual engineering in order to get the necessary
hydraulics inside the weight limit. Hypno-disc (in the original
form) seemed to have relatively feeble protection over its
drive mechanism, sacrificing a lot for its heavy flywheel. With
the 100kg limit, there's room to do everything. Relatively
conventional hydraulics aren't a problem; you can mix a flywheel
with decent armour; thick armour makes saws and most axes
inneffective. For all it's nice for such things to be less
elitist, I feel the requirement on the competitors to be be
innovative has been removed (and discouraged) by the increased
weight.
- Kinetic weaponry
- Now, I have to admit that no robot with a kinetic weapon
(by which I mean a heavy spinning disk -
as in Hypno-disc, Disc-o-inferno, S3, Vader, 259, Supernova, 13 Black,
Warhog, The Revolutionist and Nightmare/Backlash and Warhead [in
BattleBots] - or rotating hammer - as in The Alien, Fluffy and Son of
Whyachi) has won Robot Wars. (Here I'm not counting the Thing family,
Tornado, Shredder or Pussy Cat, since their weapons are more a cross
between saws and flywheels, and don't require so much spin-up time -
and in some cases aren't the primary attack mechanism.) Nonetheless,
there are more and more spinning discs around (as Sir Chromalot said
in the Sixth Wars before committing to building one), and as Andrew
Cotterell of Ming (3) complained, it's hard to have any innovative
projecting bits of robot when they're so easily knocked off by an
opponent with a flywheel. I don't mind the destructiveness (note,
please J.P., not "destructability") so much, since it's
bought at the cost of the robot having a sporting chance of knocking
itself out from the impact. What I object to is the lack of driving
skill required - a spinning weapon is both weaponry and armourment.
Lifters, flippers, clamps, pincers, axes, hammers and even ramming
all require careful steering and positioning of the weaponry. A
spinning disk turns a large amount of the exposed area of the robot
into a weapon (especially with a horizontal disk), requiring little
driving ability to attack with and making defence easy - they
can be defeated, but only generally by machines which are built
far more strongly than the spinner. On the other hand, I don't
want to rule out hammers, which are essentially kinetic weapons.
The solution I'd most like to see is one requiring some electronics
to be provided by Mentorn which disables power from weaponry (other
than srimechs - so flippers probably need to stay active) except when
the robots are within a certain range of each other (say a couple of
metres) - with some feedback so the fight can be stopped if the
weapon is unfairly disabled due to electronic or signal failure. This
would be an extra safety mechanism, and mean that flywheels could still
cause the damage that the kiddies so like when used on slow opponents
- but fast, well-driven robots can get in before heavy kinetic weapons
get up to full speed. It actually needs to be the power, not just
external features, or someone is quickly going to find a lightweight
cover which can latch on to a flywheel as it spins. Anyway,
something needs to be done, or everyone's going to have a
flywheel, and innovation will stop.
- Silly losses
- Everybody wants to see a robot perform at its best. Matilda aside,
a lot of fights are randomly lost through reception problems and
the safety link falling out. These problems, while the best teams
do a lot to avoid them, are still relatively separate from the
quality of the robot design. Fair enough, Spawn Again caused their
own interference, as do many other designs, but you can do a lot to
engineer round that. Interference from the environment is another
matter - and Robot Wars would be both more entertaining and safer
if Mentorn took some corrective action. It's easy to cover the
ceiling in something which absorbs radio waves; it should also be
possible to either cover the floor, or ensure that the floor is
radio-opaque and put something absorbent underneath. The transparent
walls are harder - although you can probably make them opaque by
having a thin wire grill over them and making a Faraday cage (which
screens the audience members who haven't turned off their mobiles),
they'd probably still reflect. So how about running cables from the
control boxes up to aerials in the ceiling; given a bit of surrounding,
you could screen signals not heading straight to the floor, where
they'd be absorbed (think barn door shades for a floodlight). You
might even not need to worry about the walls. Still a good idea to
ensure that the house robots, angle grinders (and other arena features)
and cameras are well shielded, though. I believe Team Stinger have
knowledge of radio shielding, which I'm sure they'd be happy to
provide. The removable link is easier to fix:since power runs
through them, just have a standard link provided by Mentorn, and
have it transmit a signal to say it's connected. This could be
connected to the weapon cut-out that I suggested above, transmitting
position as well as "on-ness". When the link loses power, have a
BattleBots-style "time-out" for the link to be replaced, unless one
of the drivers concedes because of additional sources of
incapacitation.
Changes I would like to see as a potential competitor
- Safety
- Some roboteers have left Robot Wars on principle, in part because
they claim Mentorn has shown a reckless disregard of the competitors'
guidance regarding safe handling of their robots. While I have only
third party reports, the stories I've heard would concern me just
as much, as a builder. Certainly I would be obliged to build
in additional safety mechanisms to ensure that inexperienced
handlers of any machine I built would not injure themselves on
it. I'm troubled by the management who would allow the safety
concerns of respected competitors to be ignored and the disrespect
this implies for the expertise of the competitors. Regardless of
how justified the concerns of a roboteer are, with safety I believe
that everything should be done to ensure that all parties involved
are happy - everyone involved has to live with the
results if something goes wrong, and everyone will bring their
own experience of potential dangers. Even if a safety expert is
convinced that everything is safe, roboteers have more experience
of their own robot, and should be accommodated. That someone
would even attempt something as stupid as Combat Cars (which was
about as awful as I'd expected, from what I saw) says a lot
about the regard in which TV companies hold safety (my own opinion,
of course).
- Cost
- Now, I appreciate the need for the kiddies in the audience to
see some wanton destruction. I'm happy to have a robot chucked
about by the arena flipper, have some sparks kicked up by Dead Metal,
be paraded around by Killalot, get torched a bit, and have Mr
Psycho's hammer make a nice loud noise on the shell (if I lose).
Frankly, none of these should do much expensive damage to a
well-designed robot - they should all miss the electrics, and
only take out a link or two off the shell (and possibly a panel
or two of armour). I can even cope with Growler ramming the robot
against the arena wall if I'm careless enough not to get out of
the way (as caused Dominator 2 quite a major bit of damage), and
take the odd hit from Matilda's tail - again if I drive badly
and am in the wrong place at the wrong time. But. Random unavoidable
impacts from Matilda cause serious shell damage. I'm very concerned
that Growler's habit of grabbing and spinning with robots could
burn out the motors or shred the gearbox (expensive) - the odd thump
and masticate is another matter. Most importantly, I don't want
a heavy weight dropped on it and causing serious damage to the
frame (the "drop zone") - although no robot seems to have been
seriously damaged by the drop zone, I think that's luck (glancing
blows, sharp edges not hitting anything important) rather than
judgement - especially with PA24K minus its lid; Kim Davies is
incredibly noble to expose the innards to damage like that. Why
not fill the stuff in the drop zone with shrapnel, causing less
damage but looking like more? Kids wanting carnage won't care,
and potential roboteers won't want unnecessary damage. Mentorn may
put a lot into the house robots and the arena, but hundreds of
competitors put in just as much work. Why deliberately demolish
all their hard work? The competitors do hold back from each other
once they've won, and often save each other from additional damage.
By causing damage, Mentorn are reducing the ease with which
competitors can return with a competitive robot.
- Support
- I've heard bad stories about Mentorn's treatment of competitors.
I can think of no other class of programme wbere the competitors
put in so much money, time and effort in return for such a minor
prize (unless sponsors give a lot, so experienced
competitors only there). If roboteers come back, it's for the
sense of community in the pits, not to be shoved around by TV
crews. It may be that the reports I've heard are unusual cases,
but I have concerns about essentially working for a company
which considers the competitors to be a minor expendable resource.
- Fairness
- As mentioned above, there are a few concerns regarding bias
towards known robots; I would be worried about unfair treatment,
although close fights are relatively rare.
That said, I'd be quite interested in entering a charity event. Most
of these want to have as many fights as possible, so deliberately
stop the fight as soon as a competitor is disabled; they also disallow
very destructive weaponry, which encourages finesse. But it's a pity
that Robot Wars, with a wider audience, can't foster the same kind of
environment. My biggest problem is that Robot Wars is better to
enter early on, so that you get sponsorship and deals for parts; I
suspect this is a major reason for the large number of returning
contestants. I'd believe in a lot of work on the design, and making
it as easy and cheap to build as possible (after all, it's going to
get wrecked sooner or later, and intellectual effort is more
persistent). The problem is that, when you're making a half-decent
robot out of the tin foil you can afford, the guy with the
massive sheets of titanium given to him can worry a lot less about
the details of the design and still have a sporting chance of
beating you. But there's not much Mentorn can do about that, and
I don't really want to see an attempt to limit costs since it
is nice to see robots with really state of the art components from
time to time, as a viewer.
I'd be happy to hear feedback on these thoughts from roboteers,
fans, or Mentorn representatives who have read these comments.
Please
contact me.
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inventions page.